Asset paths

A lot of assets are available in client and game files. This describes how they are organized and where to find frequently requested files.

Note: Files are sometimes reorganized by Riot. This page applies to the latest version.

On raw.communitydragon.org, LCU files are exported at the root and game client hashes are exported in the game/ subdirectory.

Files with unknown path are put in unknown/ subdirectories.

Client paths

Most paths from client use the following format: plugins/<plugin>/<region>/<lang>/... Where:

  • <plugin> is the client plugin name
  • <region> is a region name (e.g. euw), or global
  • <lang> is a language code (e.g. en_gb), or default

The plugin name matches the directory name in which a WAD can be found. For instance, for .../plugins/rcp-fe-lol-missions/assets.wad, the plugin is rcp-fe-lol-missions.

With the exception of the rcp-be-lol-game-data plugin which contains a lot of common assets, only the fe (frontend) plugins contain assets; the be (backend) can be ignored.

The region/lang pair allows the client to use different files depending on the region and/or language. It is notably used for translations and censorship of some visuals (e.g. Grave's cigar). When retrieving an asset, the client starts by looking for a match with its specific region and/or language, then falls back to global/default.

Mapping paths from JSON files.

The plugins/rcp-be-lol-game-data/global/default/v1/ directory contains a lot of JSON files, for a lot of game objects. In those, asset paths can be mapped to URLs: /lol-game-data/assets/<path> is mapped to plugins/rcp-be-lol-game-data/global/default/<lowercased-path>.

For instance:

Champion assets

Note: layout have changed and not all champions have been updated yet. For the actual path, always check the champion's JSON file from champion basic data.

Note: most assets from rcp-be-lol-game-data can be found in both LCU files and game client files.

Other assets

Teamfight Tactics (TFT)

Obsolete assets


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