Asset paths

A lot of assets are available in client and game files. This describes how they are organized and where to find frequently requested files.

Note: Files are sometimes reorganized by Riot. This page applies to the latest version.

On raw.communitydragon.org, LCU files are exported at the root and game client hashes are exported in the game/ subdirectory.

Files with unknown path are put in unknown/ subdirectories.

Client paths

Most paths from client use the following format: plugins/<plugin>/<region>/<lang>/... Where:

  • <plugin> is the client plugin name
  • <region> is a region name (e.g. euw), or global
  • <lang> is a language code (e.g. en_gb), or default

The plugin name matches the directory name in which a WAD can be found. For instance, for .../plugins/rcp-fe-lol-missions/assets.wad, the plugin is rcp-fe-lol-missions.

With the exception of the rcp-be-lol-game-data plugin which contains a lot of common assets, only the fe (frontend) plugins contain assets; the be (backend) can be ignored.

The region/lang pair allows the client to use different files depending on the region and/or language. It is notably used for translations and censorship of some visuals (e.g. Grave's cigar). When retrieving an asset, the client starts by looking for a match with its specific region and/or language, then falls back to global/default.

JSON data files

Various data are available as JSON files. They cover a large set of game objects (champions, skins, missions, TFT, ...) and are a good start point.

Mapping paths from JSON files

In those JSON files, asset paths can be mapped to URLs: /lol-game-data/assets/<path> is mapped to plugins/rcp-be-lol-game-data/global/default/<lowercased-path>.

For instance:

Champion assets

Note: layout have changed and not all champions have been updated yet. For the actual path, always check the champion's JSON file from champion basic data.

Note: most assets from rcp-be-lol-game-data can be found in both LCU files and game client files.

Other assets

Teamfight Tactics (TFT)

Event assets

Some event assets are not available on raw.communitydragon.org, notably lore-related images and videos. They can be found sorted by year and event on universe.communitydragon.org.

Where can I find this asset or data?

  • All images used in game should be available somewhere under the game/ subdirectory.
  • Images from atlases (example) are not provided as individual images. Exact coordinates can be found in bin files.
  • Detailed champion data are available in bin files, usually from here (example) but there is no unified format and nor an easy way to interpret it.
  • Voice lines – Audio heard in-game, including champion voice lines, is not available.
  • News and events
    • News and event tabs are loaded as web pages from an external servers and their assets are usually not available on raw.
    • Some assets of global game events can be found on universe.communitydragon.org.
    • Some events are region-specific
  • Store – Since the store uses a separate server, the following assets and data are not available
    • Prices (RP, IP, other currencies)
    • Information on current or forecoming sales
    • Images of some special purchase items (e.g. bundles)
    • Chroma names
  • The Wiki has a lot of ressources, including some high-res versions.

Obsolete assets


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